Focused Caustics Show how light is affected by your materials with real world caustics immediately visible with a flip of a switch. Procedural Textures 2D and 3D procedural textures from cloth, mesh and scratches to wood, gradient, camouflage and occlusion. Dynamic Texture Mapping Map textures across bump, color, specular, and opacity channels for the ultimate real-world appearance. Interactive Labeling Position labels on objects using their own material definition or adopted from the properties of the underlying material. Interactive Scene Tree All parts, lights, cameras and animations in one place, with live search, filtering and grouping capabilities. Toon Shading Create non-photorealistic renderings suited for technical documentation, patent drawings and more. Color Libraries Enhance your materials by using industry standard color libraries like Pantone and RAL exclusively in KeyShot. Material Templates Patented technology to set up templates to automatically assign materials to the imported models on import to KeyShot. Exclusive Materials Keyshot is the only rendering solution with materials for Axalta Paints, Mold-Tech Textures, and Sørensen Leathers. Physical Lighting Add area, point or IES light sources by applying light material to any piece of model geometry. Drag and drop a KeyShot HDRI environment into the scene and adjust as needed. Features Rendering Real-time Ray Tracing Progressive global illumination with adaptive material sampling, dynamic lighting and focus caustics. The program can work as a stand-alone application, or as a plug-in, with the following formats: OBJ, Autodesk Alias Maya, FBX, 3DS, Rhinoceros Plugin, SketchUp, SolidWorks, Pro / ENGINEER Plugin, ALIAS, JT. Given that global lighting and materials based on real physical parameters are used, the resulting images are of photographic quality. As the developers themselves say, this is a digital camera for 3D models, as the result you get in real time. Description: KeyShot- is a means of interactive visualization of 3D scenes and models. Language: Multilanguage Developer: System requirements: Processor: Pentium4 and higher or AMD analog RAM: at least 2Gb Free disk space: minimum 2Gb Operating system: Windows 7, 8, 10 Video card with support for OpenGL 2.x and higher. Why don’t our development tools automatically build accessible applications, so that testing is not needed?.Īre there any automated tools that help with testing?.For more Latest Tutorials and Win-Mac Softwares don't forget to visit Should you test with Assistive Technology (AT)?.Some Details about Testing for Color and High Contrast.Testing with screen magnifiers (ZoomText).Testing with voice recognition (Dragon Naturally Speaking).Testing comes down to the following challenges: The goal of testing for accessibility is to determine the extent to which the product has been properly coded to meet the OAG standards, so that your product can produce a VPAT (the conformance statement) that is accurate and does not create a liability for the company. Which of the OAG standards apply to the product and need to be tested?.What are specific ‘pass’ and ‘failure’ criteria for each of the OAG standards?.How do you test each standard in the most efficient way possible?.What is the minimum amount of testing that can be done in order to judge the overall product status?.How do the results of the testing get reflected in the VPAT? (Remember that during testing, all defects should be noted.Whether or not each defect is significant enough to be reflected in the VPAT is a separate exercise.) This page gives you broad guidance on the topic of testing, but ultimately it is up to each LOB to determine the most appropriate testing strategy given its own processes, technology stacks in use, nature of the product, etc. We fully expect that each product will incorporate only a subset of the guidance provided here.
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